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Xcom 2 patch notes ps4
Xcom 2 patch notes ps4












xcom 2 patch notes ps4
  1. #Xcom 2 patch notes ps4 update
  2. #Xcom 2 patch notes ps4 full
  3. #Xcom 2 patch notes ps4 mods
  4. #Xcom 2 patch notes ps4 zip

Auto-saves (and ironman saves) made in these situations should now be playable Removed start-of-turn hang during certain missions where enemy units had fallen out of the world.

#Xcom 2 patch notes ps4 full

Targets being shot by a concealed attacker cannot dodgeĪdded a new recommended Steam Controller configuration with support for additional actionsįixed an issue where VIP units would take damage when their origin location was damagedįixed an issue where Promotion Earned text appeared before action is seen on screenįixed an issue where civilians pathed to the base of ladders and blocked XCOM unitsįixed an issue where Character Pool choices like Class, Attitude, and props did not saveįixed an issue where weapons did not keep names and customizations upon tier bumpįixed an issue causing some scan timers to go into negative timeĮngineering items that are full squad upgrades are now designated in the UIįixed an issue where strategy project timers reset if players started building a radio relay immediately after making contact with a regionįixed an issue with POIs not spawning when first visiting the Geoscape if Beginner VO is turned off Graze is no longer a chance for 100% shots. Mimic beacons can no longer take cover, and are guaranteed to be hit by enemy shots Mimic beacon rebalance: Price increased to 75 This prevents multiple calls within the same frame from creating multiple requests to save the profileĪfter changing graphics settings, based on the selected preset, extra crew will be capped Removed a hitch that occurs when the camera enables/disables building visualizerĭeferred profile saves to next tick. Reduces the impact count of the Avatar Rifle Reduced High Shadow Resolution - Reduce shadow resolution when set to HIGH to 1536, instead of 2048

xcom 2 patch notes ps4

Shadowed light fade out within Avenger Disabled Post & Pre Mission cinematic lights not being usedĭisabled shadow casting from character lights w/in Avenger Removed MSAA options from default presets and adjusted autodetect to target 40FPS instead of 30FPSĮnable triple buffering to fix VSync performance Normal movement animations are moderately increasedįixed an issue where shadow rendering during glam cam shot transitions was slowing down performance

#Xcom 2 patch notes ps4 zip

While Zip Mode is enabled animation (like step outs & gremlin movements) speeds are significantly increased.

#Xcom 2 patch notes ps4 mods

While the majority of mods will operate in harmony with the patch, some mods may conflict with patch updates and will need to be updated to take advantage of the patch improvements.Īdded Zip Mode gameplay option. After the restart, the game will have initialized the patch to work with mods. *Required User Action: If you have mods enabled after installing the patch, launch it once, close the game, and launch it again. Here’s the full patch notes courtesy of the official XCOM blog:

#Xcom 2 patch notes ps4 update

On the whole a solid patch and we’ll be sure to update this story if we encounter any game-breaking effects. A feature called Zip Mode will let you speed up animations and troop movements, although it should just be called “all the time” mode because I don’t think anyone is savoring some of those torturous gremlin routes. The first major XCOM 2 patch also removes a retroactive exploit for the Wet Works perk, which had been granting bonus XP to soldiers for actions before the skill was purchased.īeyond that, it’s all about optimization. Mimic beacon was an especially helpful pull-it-out-of-your-ass move for when you accidentally stumbled into too many enemies, but wanted to keep that “no save” thing going. Now, mimic beacon decoys can’t take cover and will be shot by enemies on the first try. The stand out change is an increase in the cost of mimic beacons, as well as a shift in their behavior. The XCOM 2 patch notes for the game’s first major patch, which went live today, is a fairly standard rundown of what you’d expect.














Xcom 2 patch notes ps4